Colin Plamondon

Accuracy on Tap- The Automated Pessimist

I’m an automated pessimist.
  

Most of humanity sucks at estimating- I usually do pretty damn well. I know my multiple.

 

Most people are always off by a multiple.  2x, 3x- each person has their own personal margin of wrongness, and boy, is it consistent.

 

What I’ve found in financial projections, product plans, growth numbers, and thinking up new ventures is that I’m a 2x person. I’m incredibly accurate as soon as I halve my internal estimate. 

 

Two $100/day new products? Divide by two, two $50/day new products! Update should take two weeks? It’ll take four! Revenue should X by Y? 

 

Double it!

 

Entrepreneurs are always optimistic- that’s how you get a product from idea to protype to release and, eventually, success. However, that optimism also makes for shit planning processes. 

 

Take your optimism, find your multiple, and process your optimism into accuracy.

 

 

Posted

Great idea? Awesome! Now go and make a terrible first version.

Lots of startupy folks talk about ‘Minimum Viable Products’, helpfully capitalized and abbreviated to ‘MVP’. This confuses sports people. 

 

Whatever. 

 

The idea is that your first version should be the REALLY first version. Anything that isn’t crucial to your core concept should be jettisoned into Version Infinity.

 

What I’ve noticed, though, is that it’s easy to talk a good game about MVPs, but incredibly difficult to followthrough.

 

If you have a good idea, though, you have enormous margin to play around with. In fact, that’s how I would define a great idea. A great idea is something so awesome, you can’t screw it up. 

 

We’ve never released a first version of Free Books with font resizing or night mode. The first version on iPad didn’t even have search. Why? We already had collections! 

 

Free Books = the easiest way to discover, download, and read books on the planet. Everything else? Screw it! That’s what updates are for.

 

With Browser+ we set out to build a full-screen browser that doesn’t suck. All our competitors take desktop browsers, throw em on a multitouch screen, and call it a day. Lazy, boring, and slow. We decided to focus on building a great fullscreen browsing experience. 

 

Toolbar is hidden on the side of the screen- swipe from the side to pull it out! Want Most Visited and Visual History? Just pull the toolbar farther. Where’s the address bar? Swipe from the bottom! It’s just you and the internet- no interruptions. See a link you want to read? Long hold it, and it’ll come up in an Overlay. Read it, close it, you’re right back where you were, no loading, no refreshing. 

 

That clarity of purpose let us jettison basic features like tabs and even bookmarking. The very first version of Internet Explorer had that! Yup. It’s a great feature. But it’s also not integral to making a great full-screen browsing experience. That’s why it’s going in our first update! Just not in the first version.

 

By making the decision to cut things as basic as search in a book app and bookmarking in a browser, we prove our ideas. If it’s really a great idea, people will put up with a lot- and let you know what sucks! With that feedback you can prioritize. We thought people would want tabs more than bookmarking. Turns out, by a margin of 400 emails, the answer is a resounding ‘bookmarking first!’. 

 

That saves us time, that saves us energy, and it lets us start generating revenue while working on implementing bookmarking first.

 

Bottom line- Minimum Viable Products are supposed to suck. If you can’t identify a key way in which your first release blows, you haven’t cut enough. Cut more. Cut deep. Cut until you’re embarrassed. If 40% of people don’t hate your product in the first version, you launched too late. 

 

If 100% of people hate your product in the first version now you know the problem- your idea sucks!

 

Posted

Flying

I'm still figuring out this whole travel thing.

Before, when I travelled, there were few barriers. Few commitments, few things to ground me in a single place.

Now? Spreadsong has turned into a real company. Hundreds of thousands of users, millions of installs, serious income. Our team has weekly calls. We have new products in development. I also have an apartment in Boston, with an office in Cambridge.

But above all is ambition. Just how much more we can do. New products, new experiences to build, new mountains to climb. As I write this I'm flying off to Medellin, Colombia. It's very different than when I headed to Koh Tao two years ago. I'm in First Class and have a whisky in hand, for one. It's also a three week trip- NYE in Medellin, work from from Bogota. It's not wanderlusting anymore- that isn't practical. It's more a reset. Take a few weeks working from a new country, meet tons of new friends, have insane experiences never to be digitally spoken of, and get some perspective.

Whenever I have a trip somewhere, long or short, some wicked new idea springs from it. Last time, when in hiked the Inca Trail, it was a complete reimagining of our strategy over the next six months. This time? Could just be a bad hangover. But more likely is a dot connection. Doing new things lends the raw material of creation- experience. Experiences connect in weird ass ways. Random comment by a person on a train, the design of a building you've never seen, an idea that bursts into being after an epic night out.

Flying still kicks ass. Is it the same as before starting a business? Hell no. But that's not a negative hell no- it's a different hell no. It's a time limited hell no. It's a better appointed hell no, to be sure. But largely, it's one hell of an experience packed hell no. 


Sent from my iPad

Posted

Featured on CNN.

I was fortunate enough to have been recently featured in a really great article for  CNN.com, entitled 'Summer Chasers'. It turned out fantastically, and is actually a really cool read. Not because I'm in it, but, you know, it's actually a cool read. Check it out!

http://www.cnn.com/2010/TRAVEL/11/01/summer.chasers/

Over the past few years I've been traveling a ton, and, generally, avoiding the hell out of cold places. Sometimes by happenstance, usually on purpose. In the process Zsolt Maslanyi and myself launched Spreadsong, and we've had some really successful apps. 

There were a lot of ups and downs, but it's worked out fantastically- you can tell, because I'm writing this on a quick week trip to Budapest, in a nice hotel, after a great day of working from a cafe with the team and hitting a killer bar with Zsolt afterwards. 

Anyways, a lot of the comments were really really interesting. Few main thrusts in 'em. 

1) Cool, that sounds like fun!
(it is!)

2) BUT THAT TAKES MONEY
(that's why it's a good idea to have a job and, like, save)

3) It'll all fall apart!
(again, saving and that)

The first group are just honestly remarking that it'd be cool to travel around, and, often, that they'd like to if they didn't have existing responsibilities. There are tons of folks who have families in their early 20's, who prioritize great relationships above business, or who are great scientists focused on learning in the academic world. Or, you know, just plain traveling, none of this business crap. That's all awesome! And you can tell the people who made one of these above prioritizations, because they just remark that traveling would be cool. No crazy shit afterwards.

The second group falls under the banner of, you know, whining.

I worked a bunch of jobs in San Francisco, as a barrista at Starbucks, a concierge at an apartment complex, and as a customer service agent at a dot-com. I  saved, and headed off to Argentina the first time. It's actually kinda boring like that. While I was working various jobs I was learning some web development odds and ends, and eventually got a few lucky breaks after quitting, taking a bunch of risks, and failing at a whole lot of things. It wasn't my first business that began to  work- it was my fourth.

The App Store is a fly by night marketplace. It's content that matters. We've invested in creating the best public domain book resource on the planet. Covers, collections, descriptions, genres, author pages, phenomenally redesigned apps. We've been hard at work on those redesigns, and they're just now starting to roll out to the App Store. And, to top it off, we're going to launch an absolutely stunning new application in a completely new category for us. Things have gone well so far, but that's no promise that they will continue to go well- we've gotta keep on our toes.

The Autobiography of Andrew Carnegie is my favorite book of all time. I love success stores in general, whether a book or one of Andrew's interviews over at Mixergy.com. I'm also always fascinated seeing how a person responds to a positive story. Some shoot holes in it, but some try to figure out how a positive story  happened, so they too can further their goals. 

What's fantastic about us Americans is that when we see a metaphorical mansion on the hill, we don't hate the people living there- we promise ourselves that we'll work hard and get our OWN mansion on the hill. I hope we don't lose that in the midst of recession.
Posted

The App Store is a shitty goldrush.

The App Store is a shitty goldrush, yet an awesome way to start a business. 

We got our business started on the App Store, and have yet to even seriously consider moving off it. The simple fact is, there are enormous, enormous structural advantages to publishing for iOS. The downsides start to become clearly available at scale.

Marketing is covered, if you're smart. Everyone with a clue and a good app makes money- it's a simple matter of search optimization. Billing is taken care of, from charge backs to fraud prevention. Purchases are brain-dead simple, by virtue of every person fourteen and up having a credit card on file. Apple regularly plucks quality apps out of obscurity and showers them with twenty grand in a week.

This all equals out to being the best way to start a business, ever. The App Store takes care of the nitty gritty and lets you focus 100% on making great products. Think of it as training wheels for making great products. Everything but product development is taken care of for you.

The downside becomes apparent once you're at scale. 

Some of those major advantages, like the ability to be plucked from obscurity, quickly turn into disadvantages. 

When a competing app is not being featured, my company has the #150 and #200 apps on the App Store. When competitors are featured, that goes to #200 and #500. Revenue at #150 is phenomenal, but phenomenal relative to other application developers, not relative to successful web businesses. There simply isn't enough money in the App Store for there to be more than 5 multi-million dollar businesses, and 50 or so million dollar businesses. 

The low price per unit also becomes an issue- you make $1.40 off a $1.99 app, but, in getting $1.40, an expectation is set that you won't be implementing advertising. Upselling is still kosher, but means developing more and more apps instead of continually improving a single app.

These aren't deal breakers- they're the cost of using training wheels. As every App Store developer finds success, they also find the limits of that success.
Posted

Profitable Progress is Boring

The best most profitable progress is without fail, boring. 

Whenever's something's in the labs and there's a video of it, it's whiz-bang. A monkey controlling a computer... with its mind! Cool! You can imagine, though, that in reality that would mostly be used to send SMS messages in a meeting while zoning out.

There was a great TED video a while back about turning the internet into a Sixth Sense- you wear a necklace around your neck with a projector, and then interact with that projection in real life. Whoa! Cool! Ooh and aah!

The reality of it is a lot more mundane- no one's going to wear a freaking internet projecting necklace. It's hard enough to get someone to buy your stuff, it's a whole other ballgame when your product makes it harder  to get laid. 

Evolutionary imperatives places pretty strict limits on hardware design.

There was another TED video, this one for multitouch- again, oohs and aahs all over the place. The demo was drawing with multiple fingers, resizing images, all the generic touch-screen-that-doesn't-suck demo gestures. That was 2006, and it's now been productized into the iPad. And, truth be told, it's a pretty boring device. Nothing flying around in space, no table of images scattered all over the place, no built-in drawing app with the express purpose of painting with all of your fingers at once. The reality is, organization is good when browsing large amounts of pictures, and it's hard enough to draw with one finger at a time. 

To my right is a Magic Trackpad. It recognizes ten fingers of input in real-time and has completely replaced my use of the mouse. I have software that lets me tie gestures to hotkeys, creating massive potential for customizing the hell out of my work environment. Things flying around? A new multitouch language to replace the keyboard? Conversations taking place in tap-speak?

Nah, I mostly use it for tab navigation. Three fingers to the right to tab right, three to the left to tab left, three up to open a tab, three down to close the tab. It's freaking amazing. I love it! It speeds up browsing like crazy, and I can't imagine going back to a mouse. Years of massive research and development, all so I can manage my tabs in Safari a bit better.

The real products and real businesses occur at 30% of the demo- when you see folks ooh and aah'ing there's always a great business to be had by making that advancement more mundane-- and useful. 

Our business isn't amazing page turning algorithms, gyroscopic 3D book browsing, or breakthrough real time machine-learning book recommendation algorithms. Its taking books that have been digital for 20 years and making them way easier to browse, download, and read. That's it. It's what's lead to our apps being in the Top 10 of Books for a year straight, and having a Top 100 iPad app since the day of launch. 

While competitors made sweet page turning animations, we put together collections to make book browsing easier. Instead of making our own animation, we just used Apple's built-in one. Guess what? Most folks don't care. By focusing on nailing the 30% of demo we've succeeded- and profited.
Posted

Prioritization? A Simple Matter of Resource Allocation

Prioritization? Eh. A lot of company blogs yap on about the 'startup life' or some nonsense.

It's more a matter of resource allocation. 

So many hours, so many opportunities, so many things you can execute on at a time. At any given time there's usually one thing you can be doing that will double revenue or double user growth. There's a lot of things that won't. Anything that doesn't make a large impact isn't much worth doing, so you focus on the big ticket items. 

Now, in the process of constantly focusing on what doubles you next, you'll find some blind spots, sometimes publicly.

Yeah, turns out, you actually do need to thoroughly test releases before pushing them out to hundreds of thousands of people. Yup, you should approve in-app purchases before the app goes live. No, you probably shouldn't have an 'Unlock for $4.99.' button that reads 'Unlock...', because you went a couple characters over at the last minute (...my bad.).

Those are all easy fixes, though. A better pre-release checklist, a more thorough testing before releases.

The bigger thing is strategic- what's the way you double in the next six months? For us, it's never been executing on the plan that took us though the last six months. It's coming up with something that goes in a slightly different direction, with a slightly different product focus. It also has to be a sustainable focus- if you're a private company, if you aren't taking VC, if you're in it to build a lasting business--- well, Red Bull just isn't going to cut it. You need to be able to kick ass on a regular basis.

A plan isn't a plan unless it works in the worst case scenario- I take my most conservative estimate and cut it in half. If we can double with that, we'll be in damned good shape in six months. This means a lot of excel geekery and it means a lot of quick tests to see if the underlying numbers are feasible. But, if those early signs are good, if those small-scale allocations work out, then it's time to go full-throttle. That's when it's time to set the overarching goal and execute.

That's prioritization.

Not a list. Not a set of 'strategic possibilities'. No, it's a a vision, a runthrough in excel, some quick tests, and a full-throttle blast to increasing revenue. Sexy? No. Profitable? Hell yeah.

Posted

Personalization, game mechanics, and moving beyond social.

Screen_shot_2010-07-16_at_9
Have you seen 750words.com? No? It's the perfect example of how personal is a different beast entirely from social
 
Its idea is simple- help people form a habit of daily writing.  Every day you write 750 words, you get an X in the green box. More days in a row = a bigger streak. Bigger streak = more points each day. Missing a day = breaking the streak.
 
Silly? Of course. But it's also effective- by making your success public it encourages you to accomplish your daily writing. After all, when you see a leaderboard of points with your first name and last initial there, you don't want to break the streak. After each completed day you can see some information about that day- like so:
 
Screen_shot_2010-07-16_at_10
0screen_shot_2010-07-16_at_10
 
By showing your name and your picture, it creates a connection that isn't there with a simple username. It's personal.
 
Most website out there are trying to be social. 750words isn't social. There's no messaging, no friending, no geolocation or check-ins or photo tagging or anything. It's you and your writing, but, thanks to Facebook Connect, it feels personal. 750words is almost entirely a personal app- your writing isn't shared, it's about private writing. Yet, by tying into Facebook Connect, this personal application feels personalized.

Are social apps great? Of course! But not everything should be social. I don't want a social Excel, I don't want a social text editor, I don't want a social todo program. What I do, want, however, is a personalized Excel, a personalized todo app, and a personalized text editor.
 
More personal applications need to be personalized. People love seeing their progress, people love finding out more about themselves, and,  more than anything else, people love seeing their name and picture. It's human! And that's why this stuff matters- the internet isn't about technology for technology's sake, it's about  helping people accomplish things.

There's room for more apps to be social, but ALL apps can stand to be more personal.

 

 

Posted

Apple Care's a ripoff, just call State Farm.

For some reason people don't call insurance companies to insure their expensive electronic stuff. As it happens, insurance companies are good at this stuff!

It costs me $42/year to insure a 13" Macbook Pro, an iPhone 3GS, and a travel scanner. That includes if I drop my laptop, if a guitar head falls directly on the harddrive (...), or if it's stolen on the subte. Anything- it's real honest to god insurance, not insurance, as long as nothing actually goes wrong'. 

The best part is how easy it is- just call the local branch to get a contact, at which point you'll be able to email back and forth for everything, with the annual payment being withdrawn directly out of your checking account.

Posted

"You call that a position?"

My favorite anecdote of all time is one about George Soros, and it's where I got the title of the blog from- 

Q: What else have you learned from Soros?

A: I've learned many things from him, but perhaps most significant is that it's not whether you're right or wrong that's important, but how much money you make when you're right and how much you lose when you're wrong. The few times that Soros has ever criticized me was when I was really right on the market and didn't maximize the opportunity. 

As an example, shortly after I had started working for Soros, I was bearish on the dollar and put on a large short position against the Deutsche mark. The position had started going in my favor and I felt rather proud of myself. Soros came into my office, and we talked about the trade.

'How big a position do you have?' he asked.
'One billion dollars,' I answered.
'You call that a position?' he said dismissingly. He encouraged me to double my position. I did, and the trade went dramatically further in our favor.

Soros has taught me that when you have tremendous conviction on a trade, you have to go for the jugular. It takes courage to be a pig. It takes courage to ride a profit with huge leverage. As far as Soros is concerned, when you're right on something, you can't own enough.

Although I was not at Soros Management at the time, I've heard that prior to the Plaza Accord meeting in the fall of 1985, other traders in the office had been piggybacking George and hence were long the yen going into the meeting. When the yen opened 800 points higher on Monday morning, these traders couldn't believe the size of their gains and anxiously started taking profits. Supposedly, George came bolting out of the door, directing the other traders to stop selling the yen, telling them that he would assume their position. While these other traders were congratulating themselves for having taken the biggest profit in their lives, Soros was looking at the big picture: The government has just told him that the dollar was going to go down the next year, so why shouldn't he be a pig and buy more?

Soros is also the best loss taker I've ever seen. He doesn't care whether he wins or loses on a trade. If a trade doesn't work he's confident enough about his ability to win on other trades that he can easily walk away from the position. There are a lot of shoes on the shelf; wear only the ones that fit. If you're extremely confident, taking a loss doesn't bother you."

It takes courage to be a pig.
Posted